torchlight

Status effects are specific effects caused by abilities and/or weapons.

Elemental Status Effects

The four elemental status effects are tied to the elements, and are generally caused by that particular elemental damage type.

Burn

Burn is caused by fire damage and skills. It is a damage over time effect that deals fire damage and ignores armor. Burn scales with focus and any bonus fire damage you have. Higher focus also increases the chance that burn is applied.[1]

Freeze

Slows enemy move, cast, and attack speed by 33%.[2]

Poison

Reduces the target's damage and armor by 33% for the duration. [3]

Shock

When the target is shocked, they release charged bolts when they are struck.[4]

Damage over Time

DoTs are broken into three categories, each of which has different mechanics.[5]

DoTs from Skills

DoTs from Weapons and Weapon Enchantments

DoTs from socketables

Bleed

Bleed causes non-elemental damage over time to the target. Bleed damage is modified by focus, despite not having an elemental type.[6]

Blindness

Blindness causes a monster's aggro radius to go down. This is very useful when playing a ranged character, or trying to escape. When cast on another player, it causes them to only be able to see a circle radius around their character.[7]

Draw

Pulls the target closer to the caster.

Flee

Causes enemies to run away.

Immobilize

Prevents the enemy from moving or turning

Knockback

Pushes the target directly away.

Stun

Stun prevents the target from moving or acting.

Slow

There are three types of slows: movement speed, attack speed, and cast speed.

References

  1. Reddit post about elemental status effects. [1]
  2. Post on Runic's forum. [2]
  3. Post on Runic's forum. [3]
  4. Post on Runic's forum. [4]
  5. Post on Runic's forum. [5]
  6. Post on Runic's forum. [6]
  7. Post on Runic's forum. [7]